Posted by: Djedet | April 2, 2011

The Skinny on Spell Fire in The Seven Isles

Every once in a while, we get a questions about why our “no-combat sim*” finds it necessary to use the Spell Fire meter system.  It can be hard to explain these reasons in an IM, without sounding overly demanding, so I hope this will help people understand why.

The Spell Fire meter does more than just determine who wins a fight and who loses.  That handful of numbers floating over your head represent what your abilities are pertaining to your chosen race, and the state of the character wearing it.

Why does it matter?
Believe it or not,  it enhances the your role-playing experience, as well as that of those around you, if you let it.

Anyone who has ever played any version of The Sims, or a virtual pet game, has a good grasp on why it’s important to  understand how hungry, tired, uncomfortable or sick their avatar is.  The same philosophy applies to using the Spell Fire meter.

– It keeps track of how hungry you are  with the food | F | rating, and how much you can eat to keep up your Stamina (energy.)
– It keeps track of your Stamina | S |, which is effected by how hungry your character is, how physically active your character is, and whether or not you carry Spell Fire armour or use weapons.
– It keeps track of your lung capacity underwater | A |.  Some creatures drown more quickly than others.

But perhaps, more importantly:

– It keeps track of your Health.  Health is your overall functioning score.  If you do not eat when your | F | meter gets low, or if you remain underwater when your | A | meter reaches zero, you will pass out and could eventually die (and then you’d need a resurrection). If you take an injury from one of our many sim hazards, you may be mildly wounded and able to heal on your own, or severely wounded and in need of urgent medical care!

Basically, these numbers can give both you and your surrounding players something to work with, providing role-playing opportunities for everyone. Our healers and medical folk on the sim already know what I am talking about,  but let me outline it for others.

If your meter is low on food, you can complain about your growling stomach, and find an excuse to go to the tavern (not that you need one).  If your meter is high on food, you “cannot possibly eat another bite.”  Keeping your food levels in the moderate range leaves your options open if you want to have dinner with friends.

If your stamina is low,  you can explain you are feeling weary, and might need to take a break, by sitting on one of the scripted items of furniture scattered throughout the sim.

Also, your friends are able to read your body language, by reading the numbers floating over your head. An example might be, “Oh dear,  you look so tired!  Here, lie down on my cot,” allowing that character to show they care about you, or others.  Another example could be, “Are you hungry? Should we have some lunch together and talk about recent events?” And in the case of health, “Dear gods, Avatar!  You need to see a doctor or healer about that.”

Another important use of the meter in the Seven Isles, is that it displays to others that you are in-character and prepared to role-play. Players should pay attention to when people are wearing their meters and when they are not, before they decide how  to engage them.

I cannot afford all of this fancy equipment!

We understand that looking at Spell Fire equipment for sale can be a little intimidating, which is why you only ever need the free meter we provide at the landing point. The sim provides the health hazards and the means to manage your meter in the way you see fit. If you want armour, magical items or weapons (not that they are necessary), a little determination will find you low-cost items.  All Spell Fire scripts are the same, so a L$50 sword will do the same thing as a L$500 sword. And not everyone who builds is in it for the money; there are low-cost options.

Why do I need this? Why can’t I text role-play just as other sims allow?

We cannot speak for how meter-less sims conduct their business, but in our case it is about fairness.  Anyone who has been in a role-playing game with a group of people knows there is always one attention-grabber, who faints with a mysterious illness—or a slight wind that comes seemingly out of nowhere—which halts RP and draws attention to themselves.  On the other side of that coin, there is the god mod, who swears he can never die, that he is not subject to the limitations others are.

Typically, both of these players are desperately insecure and just want some status in the group. With a meter, however, they can not pull off their “pity-me” or power-gaming antics which disturb other players. It is a form of RP moderation, without so many moderators.  The lack of hovering authority is one of the things that makes the Seven Isles special.

You will still find that you have a great need for text role-play. The meter does not impede on your own creativity in the slightest; tt can only enhance it.

I cannot figure this meter out!  Why is it so complicated?

That’s what we are here for!  We are here to help get you set up. In my next blog entry on the subject of SpellFire in The Seven Isles, I will walk you through how to manage, set up, and read your meter.  You will find soon enough that it is as easy as using a HUD-controlled Animation Overrider. I will be doing a picture tutorial of this process soon, so stay tuned!

*there are exceptions to our no-combat rule.  We provide a scarcely used combat arena for those who want to settle a score with a bit of bloodshed.  Combat on the sim can be organized as well, but you will need to contact an RP admin (currently The Elders) and the other party to plan when, and where this will take place.



  1. it’s always difficult for fanatics of violence, to understand something so simple. xD

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